Here’s the final model, textured and untextured (and in wireframe): The texture generated this way was 8192×8192 pixels in size (so much larger than I’ve been generating). Options are then fairly sparse, only becoming available when ‘Ultra’ settings are selected:įor this test, I ran ‘Ultra’, with surface ‘detailed’, resolution ‘fine’, and ‘Smart Texture’ selected.
#AUTODESK REMAKE FREE VERSION UPDATE#
Until fairly recently, whenever I tried an offline reconstruction it failed, but a recent update has finally made everything work as it should.įirst step is to select ‘photos’ under Create 3D, and select which one of these you want to use:Īfter selecting ‘Offline’ in this case, you are asked to browse to the relevant photos and load them:
I’ve been running everything offline, using the same hardware specified in the original post, but if you have low-end hardware (and your data isn’t super sensitive) you might consider uploading the photos and processing them in the cloud. The first thing to note, is that ReMake can process photos either offline or online. Still, as it’s available in an academic setting, I think it’s fair to give it a try and see how it does. The model was situated on a glass desk, and there may be reflection issues from that.Īutodesk ReMake is free for educational use, but not ‘free’ as such. The model is about 12 cm in total length, has texture for the scales, and a reflective brass nameplate on the base. The dataset has 53 photos in total, and is available from this link. I’m using a dataset based on photographs of this Styracosaurus model (I’ve had it since I was quite young):
I have previously outlined my goal of testing multiple photogrammetry solutions on a single dataset, and reporting times and results. Here’s the original post, and links to all posts